Build

How an ESP32-S3 Renders N64-Style Megatextures

A custom software renderer lets an ESP32-S3 move through a textured 3D scene without a dedicated GPU. The project fits its megatexture data into 16 MB of PSRAM by using 8-bit indexed color, showing how mipmaps, compression, and careful memory choices support console-style graphics on small hardware.

Read the build on hackaday.com: How an ESP32-S3 Renders N64-Style Megatextures

Arduino